Rumored to be daughter of the Sun and one or more Maidens, Vesta maintains the Divine Flames and screens petitions for access to them for merit before passing them on to Lytek, her immediate superior, and the Sun. The Incarnae have not commented on the rumors about her origins, and in public encounters show Vesta no more favor and esteem than merited by her honesty and devotion to her duties.
With that honesty and devotion, however, comes a degree of naivety unheard of in such a powerful and long-established divinity. Though she knows of and tries to account for the cloud of corruption and slackness that fills Yu-Shan and the Terrestrial Spirit Courts, Vesta labors under the impression that the celestial censors are much less susceptible to it than they actually are, and she relies heavily on their reports to refute or verify claims made in the petitions she screens, trusting their diligence and sincerity.
In addition to her work under Lytek in the Bureau of Heaven, Vesta also holds a position in the Bureau of Humanity as the Minister of Succoring Flames, overseeing hearths, campfires, and other uses of flame as a source of comfort.
Primary Pool (12): Celestial law and procedure, starting and controlling fires and heat, tending the Divine Flames
Secondary (10): Evaluating petitions, knowledge of current and historical crises in Creation, knowledge of the Divine Flames, knowledge of fire-making and fire safety
Tertiary Pool (8): Earthly spirit politics, heavenly politics, personal defense
Health Levels: 7
Virtues and Intimacies
Major Virtue: Compassion
- Major Principle: The weak and needy deserve protection and care.
- Minor Tie: Lytek (respect)
- Major Principle: The Exigence should go to those truly deserving.
- Major Tie: The Incarnae (filial admiration)
- Minor Tie: Celestial censors (trust)
Attack, Qualities, and Charms
As a Celestial god, Vesta possesses the following qualities: Heroic, Significant, Immaterial, Immortal (God), Measure the Wind, Divine Excellence, Domain’s Beneficence, Domain’s Curse. Her Domain’s Beneficence and Curse apply to rolls made to start, control, or maintain fires for the purpose of providing comfort, healing, or survival.
Her positions within the Celestial Bureaucracy grant her the following additional qualities: Call for Backup, Did I Authorize This?, High-Profile, Higher Up the Chain, Professional Collaboration.
She also possesses the following unique Charms:
Cleansing Fever Surge
Vesta may touch a patient suffering from a disease as a simple action and spend 1 mote to roll her primary pool against the disease’s Difficulty to immediately cure it. Regardless of whether she succeeds or not, the patient suffers a two-dice penalty to all actions as well as static values like Defense and Soak for the next day, and takes levels of damage equal to the lower of the disease's Difficulty or the number of successes Vesta rolled. This Charm might be capable of curing the Great Contagion, but none of the victims Vesta sought to help in the original outbreak were able to withstand both the disease and the strain caused by this Charm.
Flames of Unyielding Purity
As a simple action, Vesta may spend 3 motes to burns away toxins, diseases, and other physical corruptions at up to medium range, purifying spoiled food or water and sterilizing any wounds. Illnesses are not cured but cannot be spread for the next day. Inherently impure creatures, such as undead or plague-gods, suffer a one-time environmental hazard (Difficulty 3, Damage 1).
Invoke the Sacred Flame
Vesta may spend 1 mote on Step 1 to increase the Power generated by a withering attack or the damage dealt by a successful decisive attack by her Essence. When making a decisive attack enhanced by this Charm against a creature of darkness, Vesta may spend an additional 1 mote on step 6 in order to deal aggravated damage.
On the rare occasions she finds herself in battle, Vesta unwinds one of her many-colored silk veils and wields it as Light Melee Artifact weapon (Acc +3, Dmg +0, Def +1, Ovr 3) with the Concealable, Defensive, and Flexible tags.