[Demesne and Manse] The Crater Garden and the Mirror Palace

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Hi everyone!

Today I have for you a demesne and a manse that can be built on top of it!

(blurb copied from the docs to here for ease of vibing)
 


The Crater Garden
Solar demesne, standard
 Somewhere in the Burning Sands a deep canyon cuts through a rocky desert a hundred kilometers. On its widest section a volcano juts out, almost as tall as the canyon is deep, green across its entire extension and dormant for millenia. 
 At the top, spanning a 600 meters wide crater, rests a radiant garden and a small pond. Gold, red and white sunflowers and tulips bloom in full vigor. The desert heat doesn’t hit the crater in full force, being comfortably warm at all times. At night this radiance does not diminish: Each flower faintly glows as the sun sets, keeping the entire area brightly lit all night.
 
Near the center, close to the pond’s shore, a single golden sunflower blooms taller than the others. Amidst its roots below the grass grows a petal-like gypsum rock of unusual hardness that glows softly and warmly on its own.


 Features
The weather is always amenable in the crater itself. Outside the normal weather for a deep southern desert is applies.
 The lands around the volcano are fertile, despite its long dormancy, and are viable for agriculture with basic waterworks. The crater itself doesn’t take well to anything but the flowers that naturally appear there.
 The golden sunflower crystal is a Jewel of the Shining Heart (Steady).
 


The Mirror Palace
Solar Manse, standard
Five rhombohedral marble pillars with white jade kernels rise around the Crater Garden’s rim, facing its center, where an altar of mirrors rests against the pond’s shore. 
Sunlight twists towards the pillars, and their own glow in return feeds into the altar, forming a central column of light extending upwards from it.
 At night every flower turns towards the altar or the pillars, sustaining the column.
 Several hundred meters above, the column of light ends on an enormous concave adamant lens held in place by a glass setting that extends into the superstructure of a terrace.
 The palace itself is entirely made of transparent glass. From the lens the structure expands into a plateau as wide as the crater below, forming an outer ring, a central structure and several connecting bridges. On the outer ring the utilities are installed, from artillery bunkers and sentries at the very edges to storage areas and workshops. At the very center is an observatory whose telescopes reach far into the surrounding area. 


 All glass facing out of the palace, including the walls of the structures on it, are precisely filigreed reliefs or clean curves that intersect each other forming complex patterns spreading upwards and towards the central observatory.
Some of these reliefs glow in resonance with the pillar of light that keeps the palace afloat, lighting up different patterns as the light below oscillates. The precise patterns lit up always hint at some meaning, but at a glance only its creator can tell what these are.

 

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Places like this always make me wonder at the history of such things. Is this designed where its backstory is part of that mystery hinted at?
I play the video games.  https://www.youtube.com/bogmod
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This one is fresh from our games, so I don't have much history other than the personalities of the actors involved. Primarily The Architect, a proud...architect... and geometrical sorceress. The features there are entirely utilitarian (studies, work, precautions, even patronage to get this built were taken in account), filtered by her unforgiving standards that demand incredible aesthetics without compromising function.
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